# Bug 19641084
dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value

# Bug 18323265
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4

# Bug 18033342
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv

# Bug 20453509
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*

# Bug 22006723
dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_*
dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.highp_*

# Bug 22302334
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_*
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_*

# Bug 22859221
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*mediump*.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*highp*.scalar

# Bug 28196756
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.mediump_compute.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.mediump_compute.*

# Bug 28381693
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedteximage3d_invalid_width_height

# Bug 28813504
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41

# Bug 28767510
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3

dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3

#VK-GL-CTS 293
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000

#VK-GL-CTS 255
dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1

#VK-GL-CTS 256
dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_primitive_bounding_box
